A big boost over the base PS5 - and higher resolution too.
It’s also interesting to note that one of Sony’s ‘big three’ enhancementsisn’tused.
TSR works as harmoniously as possible with the engine’s particular quirks leading to generally competent image quality.
Epic avoiding PSSR for Fortnite makes sense.
Secondly, TSR avoids issues that PSSR has - as seen recently inSilent Hill 2on PS5 Pro.
So, TSR stays and resolution increases.
Pixel counts are not the story here.
Since then, nearly every UE5 title has shipped with the lower quality software ray tracing instead.
In terms of the difference, RT reflections are much improved.
Reflected trees actually look like trees as opposed to weirdly broken up, basic approximations.
SDF LODs also see pop-in with reflections, which does not happen with hardware Lumen on PS5 Pro.
Everything looks stable and more consistent.
Moving objects like characters are added into reflections as well, which are not there with software ray tracing.
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Global illumination also benefits to varying degrees.
All of this is gone on PS5 Pro thanks to hardware accelerated RT.
The last big difference on Pro vs PS5 is in the stability of lighting.
RT is the key upgrade then but there are a couple more points to make.
There are two other tweaks tweaks that surprised me, however.
This is a computationally cheap setting on PC, so I’m curious as to why this was chosen.