They think it’s all rover.
It’s very much aspiring to be prestige telly.
The art direction, too, aims to create the feeling of an expensive show.
And, more importantly, someone to bounce off when disturbing things start happening inside the fort.
Stopping for a beer?
Using the gym’s stair climber machine?
Sitting on a bed discussing good old times, despite having walked past a pool of blood?
I’m sorry to say that in the year 2080, you will still need your reading glasses.
It’s a fantastic moment of psychological tension and terror.
(What can I say?
If someone tells me I can find answers in the greenhouse, I am going to the greenhouse.)
There’s no other way to put it - the game becomes dull.
A lot of ideas are thrown around in Fort Solis, but never properly brought together.
(just, Fallen Leaf, help me out here - I studied arts at uni.)
Fort Solis accessibility options
On/off options for film grain, motion blur, chromatic aberration, vibrations.
Camera smoothing and camera assist options.
Independent sliders for music, sound effects and dialogue.
Control scheme viewable in options menu.