They think it’s all rover.

It’s very much aspiring to be prestige telly.

The art direction, too, aims to create the feeling of an expensive show.

Fort Solis promtional screenshot showing the back of an astronaut looking towards a metal door labelled ‘Fort Solis’, with deep red lighting and shadow.

And, more importantly, someone to bounce off when disturbing things start happening inside the fort.

Stopping for a beer?

Using the gym’s stair climber machine?

Cover image for YouTube video

Sitting on a bed discussing good old times, despite having walked past a pool of blood?

I’m sorry to say that in the year 2080, you will still need your reading glasses.

It’s a fantastic moment of psychological tension and terror.

Jack hangs from an abseiling wire and swings himself towards a ladder in one of the game’s quick-time events.

(What can I say?

If someone tells me I can find answers in the greenhouse, I am going to the greenhouse.)

There’s no other way to put it - the game becomes dull.

Jack looks up at Jessica, who is fixing the side of a giant drill.

A lot of ideas are thrown around in Fort Solis, but never properly brought together.

(just, Fallen Leaf, help me out here - I studied arts at uni.)

Fort Solis accessibility options

On/off options for film grain, motion blur, chromatic aberration, vibrations.

Jack heads towards a door within the fort that has been unlocked.

Camera smoothing and camera assist options.

Independent sliders for music, sound effects and dialogue.

Control scheme viewable in options menu.

Troy Baker’s character Wyatt Taylor delivers a monologue on an in-game computer screen.

Jack stands in front of a control panel, attempting to radio Fort Solis.