A little Frey to go.
Forspokendoesn’t leave a great first impression.
I might’ve stopped sooner on a casual playthrough - but I’m glad I saw it through.
Slashing through these corrupted foes with Tanta Sila’s melee abilities was a particularly satisfying highlight.
Frey travels alone, switching out spells instead of weapons, yet basic combat remains distinctly familiar.
What will undoubtedly prove divisive is the dialogue, but it’s not the spoken disaster some assume.
What seems like an over-the-top reaction is often reasonable, even if it borders on Whedonspeak.
Like all comedy, that’s subjective, but I’m not a fan.
Traversal across Athia feels nice, but there’s a more significant problem.
You’ve got all these events across an open world and it rarely feels more meaningful than map padding.
Even then, I struggled to shake my initial impressions.
This isn’t perfect though, and the writing has some misses.
Luminous giving her a criminal backstory for thefts and gang dealings is a highly questionable choice that feels lazy.
The upside is it isn’t so bad considering the main story’s relatively short.
A far cry from the 30-40 hours previously promised, though it never feels overly drawn out.
I was intrigued by the worldbuilding too, and Athia’s history before the Break is well documented.
Plenty to take in, though these can be easily missed.
It’s immediately apparent that neither of you is welcome by the residents.
“What business does someone like that have in this part of the city?”
one whispers, while other residents rightfully complain about how the upper city receives better food than them.
The class divide gets consistently laid bare, highlighting these tensions well.