Treyarch’s Yale Miller and Matt Scronce give us an extended look at the new BLOPS.
Black Ops 6’s narrative setup is decidedly Call of Duty.
In the presentation, Treyarch showed a couple of campaign missions with some lavish production value.
What is the story?
It’s a fictional story at its heart, always.
That’s step one."
‘, whether it’s character designs, whether it’s weapons, everything.
So I guess the first part is, we always want to tell a fun, fictional story."
But then also, my perspective is different than others’… That’s the biggest thing, that’s really the crux."
The other mission we saw was much more open, at least in the literal sense of its map.
Does Treyarch have similar plans for these open areas to appear in Warzone?
“The short answer to that is ‘no’,” Miller said.
“But I guess the long answer is: for us specifically it’s a singular game.
Black Ops 6 multiplayer takes place after the events of the campaign.
It’s like “Why am I here?
Who are the people who are fighting?””
Here’s the story they want to tell - does that have to be there?
Or could it be here, because we could do a really cool multiplayer map?
This really is the core of Call of Duty’s campaigns, at their best and their worst.
“It’s a work of fiction, that is the reality of it.
Backdrop is the 90s, and that’s how we kind of think about it, inherently.”
Personally, I’m not sure I think they’re smart enough to make propaganda this funny.
More mechanically there are a few tweaks.
Is Treyarch concerned at all about moving away from reality once more?
Because frankly, that would be awful for gameplay.
Much more importantly, of course, the UI has been improved!
Or at least improved a bit.
“We’ll talk about it more,” Miller said.
“I don’t think you’re free to do it with just optimisation.
I think you should probably make structural changes and do things to hopefully bring a better experience to players.
Black Ops 6 is very, very nice to look at.
This preview is based on a trip to Los Angeles shortly before Summer Game Fest.
Activision covered flights and accomodation.