Guards, put the rails up!
See this vast world below you?
you’re free to explore all of it!
you’ve got the option to glide off it!
It feels a bit like scuba diving, but with some really feisty wildlife.
Enshrouded also wastes no time in introducing you to one of its greatest strengths: its building system.
But overall, it’s an exciting system that opens all sorts of possibilities for grand, fantastical designs.
You are then typically respawned at a location very close to where you died.
This over-generosity extends into the game’s survival elements, where prep work feels optional rather than necessary.
And due to the prevalence of food, farming isn’t a particularly vital activity.
It feels like the game’s survival elements are only lightly connected to the rest of the gameplay.
If you want to head home for a quick refresh, this is also exceptionally easy to do.
The fast travel system effectively discourages you from starting anew, or building fresh structures with more advanced materials.
Independent sliders for music, sound effects and voices.
Control scheme screen readily available.
Current objectives and quest markers readily available.
Camera sensitivity and aiming sensitivity sliders.
Invert X/Y axis options.
There’s no sense of urgency, other than the NPCs telling you to get out there and fight.
In its current form, the lack of consequences means Enshrouded’s gameplay doesn’t feel particularly gripping.
A copy of Enshrouded was provided for our impressions by Keen Games.