Before we get into the performance, let’s talk about what the game is actually like.
Overall, it’s a more nuanced and complex take on the Warriors series that feels surprisingly satisfying.
That’s a disappointment for a Nintendo-adjacent project, even one developed by Omega Force.
The thin black lines surrounding characters, for example, would really benefit from TAA.
However, not everything here is perfect on a technical level.
Additionally, the running animation feels sped-up and attacks lack impact.
Perhaps more confusing is the decision to ship the game with a fully unlocked frame-rate.
I’d imagine this partnership eased development for Omega Force in terms of matching the original designs.
There’s also a two-player split-screen mode worth discussion.
After spending some time with the game, I’ve walked away with a couple of conclusions.
The performance, rendering quality and animation work could all use improvements.