Before we get into the performance, let’s talk about what the game is actually like.

Overall, it’s a more nuanced and complex take on the Warriors series that feels surprisingly satisfying.

That’s a disappointment for a Nintendo-adjacent project, even one developed by Omega Force.

fire emblem warriors three hopes for switch artwork

The thin black lines surrounding characters, for example, would really benefit from TAA.

However, not everything here is perfect on a technical level.

Additionally, the running animation feels sped-up and attacks lack impact.

Cover image for YouTube video

Perhaps more confusing is the decision to ship the game with a fully unlocked frame-rate.

I’d imagine this partnership eased development for Omega Force in terms of matching the original designs.

There’s also a two-player split-screen mode worth discussion.

hyrule warriors age of calamity

After spending some time with the game, I’ve walked away with a couple of conclusions.

The performance, rendering quality and animation work could all use improvements.

fire emblem warriors three hopes

fire emblem warriors even comes with a splitscreen mode.