Engage falls into some tired tropes like the amnesiac protagonist, though I’m currently enjoying its character writing.
However, that’s a likely consequence of ditching multiple routes for a singular campaign.
Alongside a training arena and fitness minigames to temporarily boost stats, this is where socialising occurs.
Once you’re ready to go, select a mission from the Overworld map and prepare for battle.
Engage doesn’t mess with the basics; you’re still eliminating commanders or routing enemy forces.
Alongside new weapons, each has a unique ability, available once per activation.
Meanwhile, Micaiah’s Last Sacrifice restores HP to everyone but reduces your paired unit to 1 HP.
Weapon and magic tome durability are gone, though staffs still have a limit, and no more battalions.
The famous weapons triangle is also back.
This time, hitting enemies with an advantageous weapon inflicts break, which prevents units from counterattacking.
It gives new life to these locations and emphasises one of Engage’s most significant improvements - the visuals.
Which is reassuring, considering Sigurd, Leif, and Roy’s games remain unlocalised.
Still, Intelligent Systems is onto another RPG winner right now and I can’t wait to finish this.