It’s a cute addition that brings Fantasian and Final Fantasy full circle.
And then there are the visuals.
Sakaguchi employs a similar effect with Fantasian, this time with actual dioramas.
It’s also a world begging to be touched.
All of this makes the game interactive in a way only mobile games can achieve.
Unfortunately, this is lost in the transition to console.
Even on Switch, there are no touchscreen controls.
It lacks the tactile nature of the original release, but more so it makes exploring the world awkward.
It’s nowhere near as smooth or intuitive.
Still, the move to a bigger screen brings fresh clarity to the craftsmanship of those dioramas.
But the hundreds of hours of work that went into creating those models certainly deserves to be admired.
Fantasian is a cult classic left isolated on a mobile subscription and deserves to be played by many more.
For me, though, I’m happy to stick to my existing mobile playthrough for the original experience.