PS5’s pop-in can be lessened, but bugs, stutter and missing features need to be addressed.
We were anticipating the release ofFinal Fantasy 7 Rebirthon PC with both anticipation and trepidation.
So, what’s the score with Rebirth?
Well, it is an improved port over Remake, for sure.
Ultimately, it should be a whole lot better than it is.
Let’s start by talking about the user experience from a configs and menu perspective.
There’s huge scope for improvement here, starting with the presentation.
Options are inconsistent and cluttered, while basic PC functions are missing.
That means zero support for FSR and XeSS and no frame generation options either.
Improved upscaler support, unlocked frame-rates and more - modders have delivered where Square-Enix has not.
Moving on to PlayStation 5 comparisons, we’ve got a mixed bag of results here.
This is great news.
This allows powerful PCs to improve significantly over PS5 Pro’s quality and PSSR-powered versatility modes.
There are also signs ofsomeimprovement to texture quality - a bugbear we have with the console version.
There’s the sense that Square-Enix could have pushed the boat out further.
Focusing on PC performance, there are others to address.
There is some good news, however.
It’s also worth expressing that the amount of VRAM your graphics card has can be problematic.
We can’t help but feel this situation could have been handled better.
So, there’s good news and bad news here - again.
We chose to use the lowest options with TAAU, then used DRS upscaling from a minimum 50 percent.
Just be prepared for a somewhat choppy experience in cities.
The lack of upscalers and the weird implementation of DLSS factors is also bizarre.