Remakes are a precarious proposition.

Do too much and you risk losing a fanbase.

Do too little and fans question if it was even worthwhile.

Extreme close up of Cloud with sword at his back looking pensieve

With a game as iconic and beloved asFinal Fantasy 7, the risks are gigantic.

But how do you balance old and new?

How far can the boundaries of this story be pushed?

Cover image for YouTube video

Final Fantasy 7 Rebirth review

These are the sorts of meta-narrative questionsFinal Fantasy 7 Remakeposed.

I’ve also wrestled with these thoughts.

FF7 was the first Final Fantasy I played and remains a favourite.

Cloud looks out over mountainous area by the ocean with lighthouse in the distance

But am I too protective of the original, too invested in my own nostalgia?

When changes are made, should I bemoan the difference or relish something new?

Anyway, enough of all that heavy stuff.

Side view of Cloud and Aerith riding yellow chocobo through lush grassland environment

Let’s talk about Chocobo Racing.

There are tons of tracks to race through.

There’s boost drifting and special abilities.

Cloud and Sephiroth walk through Nibelheim environment of tall trees and spiky mountains

you’re able to deck out your chocobo in silly cowboy hats and armours to vary their stats.

It’s like the now defunct Chocobo GP game is stuck inside Rebirth.

And it’s awe-inspiring how many remixes of the chocobo theme tune there could possibly be.

Cloud stands over the ruins of a Mako reactor flooded with green liquid

It’s too easy to win, but it’s a lot of fun.

As an allegory for fossil fuels and destroying our own planet, the narrative is as prescient as ever.

So far, so familiar.

Queen’s Blood card game board showing deck of cards and board grid

The result is a rich, lavish remake full of attention to detail and generous to a fault.

Chocobo racing is just the start.

Let’s take the Gongaga region as an example.

Barret, Cloud and Tifa as polygonal figures from the Fort Condor minigame

In the original game, it’s an optional location made up of a handful of screens.

In Rebirth, it’s expanded into an entire maze-like jungle region with a Mako Reactor dungeon.

As with every region, it’s possible to mainline story quests, but exploration is rewarded.

Extreme close up of a white cuddly moogle with pink nose and love hearts

It was simple enough, despite the horrendous controls, but the denouement was deliciously dark.

The diverse and catchy soundtrack flits from orchestration to heavy metal to funky, infectious J-pop.

The change to an open world also allows combat to thrive.

Tifa plays the piano minigame with chord and note symbols on the left

Synergy attacks are the big new addition.

Blocking and dodging are more important than ever, with one late-game boss providing a real difficulty spike.

The game leans heavily, and pleasingly, into the bizarre and the flamboyant.

Close up of a moogle riding on the back of a chocobo cheering

Final Fantasy 7 has always been emo but eccentric - and now it’s even more so.

Take the new card game Queen’s Blood, one of Rebirth’s best new additions.

In this world, a card game is just as dramatic as a boss fight.

Battle screenshot of Cloud and Aerith against a giant serpent in a swamp

Some moments are wonderfully modernised to add to the realism.

Plus there’s the pageantry of the most elaborate set-pieces that heighten the best moments from the original.

The Junon military parade is now a flourish of a rhythm game to really highlight the pomp.

Extreme close up of Yuffie in green top

Other moments, though, unnecessarily elongate the plot and disrupt its pacing.

One particular section adds extra backstory that was never really required and feels forced as a result.

Final Fantasy 7 Rebirth accessibility options

Multiple difficulty options.

Extreme close-up of Sephiroth with fire behind him

Basic navigational display options.

Subtitle size or colour cannot be customised.

A more fundamental issue, though, is the structure of the narrative.

Extreme close up of Barret looking to the left

It’s episodic in nature, a series of character vignettes that allow the full ensemble to shine.

But it also lacks drive.

It’s one long crescendo towards a singular climactic moment I’m not allowed to spoil.

Cloud topless next to Barret in sailor outfit in Costa Del Sol

The writers are beholden to it, consumed by it.

The “will they won’t they” guessing game is a background constant that muddies the core plot.

A satisfying and concise plot is swapped for forced convolution that eventually borders on schmaltz and self-indulgence.

Red XIII dressed as a soldier pointing and dancing

Cloud the stoic soldier thrust into uncomfortable situations.

Gun-toting muscle head Barret in a sailor outfit.

Red XIII awkwardly riding a chocobo, awkwardly climbing a ladder, or attempting to swim.

They all bond and bicker as a family - like the game itself, they’re messy but lovable.

It’s an opportunity for fans to deepen their feelings for the cast.

More than ever, this is a world that deserves saving.

A copy of Final Fantasy 7 Rebirth was provided for review by Square Enix.