Comparable - and better in some respects - than the standard PS5 at 30fps.
Final Fantasy 7 Rebirthis a highly acclaimed game - and often a very good looking one.
The good news is that the upcomingPlayStation 5 Proupgrade greatly overhauls the visual quality.
If we step into gameplay, the same advantages continue to be evident.
Ghosting on camera movement is much harder to spot on the Pro as well.
The motion blur looks quite pristine and is relatively artifact free.
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Outside of the image quality boost, the visual outcomes can be a little more mixed.
Pop-in was annoying on PS5 already, and it’s more apparent at this higher resolution.
Some deeper concerns I have with the game’s lighting also seem to have gone unaddressed.
Rebirth on Pro is delivering a comparable image overall, though there are some differences.
Ghosting is also less of an issue on the Pro.
It’s a reminder that in some scenarios, machine learning-based upscaling can exceed native resolution rendering.
That said, there are some slight pain points on Pro.
It’s a tradeoff then - more detail in exchange for less temporal consistency.
PSSR also seems to have a tendency to blur together foliage during camera motion.
The image stability overall is more similar to the old performance mode.
Here, solutions like DLSS and XeSS typically deliver more temporally stable results.
The very effective use of PSSR does make you wonder about the possibilities for mode selection on PS5 Pro.
Finally, I wanted to take a look at performance.
Graphics mode suffers fewer dips, but does drop some frames in that second fight as well.
Elsewhere, the game is locked at 60fps, even in the second fight scene which is quite demanding.
Judging from the available footage, FF7 Rebirth’s PS5 Pro upgrade seems very effective.
The question is, are we asking for too much here?
These criticisms apply equally to the standard PlayStation 5 version, after all.
It’s a very effective visual turnaround.