This follows a battle with the Turks, which then finds Barrett and Red XIII separated from the group.

Because Mythril Golem hits hard, you want your defence as best as can be.

It’s also built to withstand physical attacks, which makes the fight sound fairly one-sided.

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Fortunately it has one glaring weak spot, its head.

Use his gun arm and lock on to Mythril Golem’s head and fire away.

In any case, it’s a more generous window than trying to perfect guard.

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When its head is restored, it will charge up an even more powerful attack called Mythril Mallet.

Get hit by this and both party members will eat a lot of damage.

Then there’s Neodymium Laser, where it charges up a laser beam and fires straight.

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And if an attack sends you flying, switch to Red so that he can get in some attacks.

The right arm however can also be crippled to prevent it from using Drill Arm.

The spine, however, is most resistant to damage so leave that until last.

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There’s a quick way to finish this fight though if you have Ramuh equipped.

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