So long, and thanks for…

Final Fantasy is one of the most famous video game franchises in history.

One of the various classics in the series isFinal Fantasy 6.

Final Fantasy 6 - characters on a ship

(Nojima is a writer who was involved in later games in the series, including FF7.)

Over halfway through the game, though, something remarkable occurs, and my opinion changed.

This latter segment of the game is referred to as the ‘World of Ruin’.

Final Fantasy 6 battle screen

There is an unsettling red tint around you, as if everything has frozen in a permanent sunset.

After a few trips, he suddenly says nothing, and Celes realises that he has passed away.

Celes begs Cid to wake up (“You promised you’d stay here with me!

Cover image for YouTube video

Celes climbs the nearby cliff.

She hesitates for a long time at the edge, and then steps off.

It’s an utterly grim and utterly compelling segment.

It’s probably one of the most memorable moments in a series full of dramatic and emotional scenes.

Games offering narrative paths is nothing new.

Why is it this specific use of the concept that stands out to me, then?

Does inserting a different path for the scene automatically diminish the original?

I don’t have an answer to this yet; it’s just something I dwell on.

Final Fantasy 6, in its mysterious, secretive manner, keeps me contemplating.