Plus, why it’s not open world.
Final Fantasy 16doesn’t have turn-based combat, in a bid to appeal to a younger audience.
“I’m from a generation that grew up with command and turn-based RPGs,” said Yoshida.
“I think I understand how interesting and immersive it can be.
“This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.”
“For several console generations now, all character expressions can be done in real-time.
“It’s now common for gamers younger than me to love such games.
That’s led to theaction-focus of this battle system.
Elsewhere in theinterview, Yoshida explained why the game isn’t open world.
“I want a story of a hero who saves the world, because this is Final Fantasy.
I want a summon to go wild and destroy the map.
I want to release this game as soon as possible.
“When considering these four main points, I believe it is practically impossible to ask for everything.
He added: “I thought that the development team would be worried about this.
In addition, Yoshida previously stated the game returns to a classic setting tocounter “static” recent games.