He immediately follows with an upward swing and then a quick flurry of swings.

Two other potential attacks Sleipnir can do after warping is casting an energy projectile ball.

This follows for a few seconds before flames shoot from the ground.

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Your focus should be ontrying to counter the thrusts then piling on pressure to bring down his will gauge.

When he’s at partial stagger, use Deadly Takedown to further punish him.

But you’re going to have to get the timings down for the next ones.

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One has him charging the weapon back before giving it a wide swing.

That’s as a combo but take care as he can also just do these as individual attacks.

You’re best keeping your distance when this attack comes up.

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Once he disappears, bolts of flame will shoot down onto the ground.

Either way, these happen fairly quickly and aren’t difficult to evade.

As for Sleipnir, let’s just say you haven’t quite seen the last of him yet either.

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It wouldn’t be Final Fantasy without a few twists, would it.

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