As in many Final Fantasies, this world’s apocalypse is entangled with a goofy rendition of systematic injustice.

Also as in many Final Fantasies, there’s a larger, metaphysical menace waiting in the wings.

His role in the drama is to clobber things very hard so that plot can happen.

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It’s essentially a more forgiving Devil May Cry, carried out in the same environments as exploration.

One, thunder-themed set lets you paint targets with electric orbs that detonate and chain together when struck.

Some suites specialise in aerial warfare, others are about artillery bombardments and damage-over-time.

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There’s also a Stagger system which serves as a pacing machine during longer, more overwhelming brawls.

The trouble with all this is that little word back there, “gradually”.

The game teems with playtime-padding scraps against blameless wildlife and generic soldiers.

A dialogue scene featuring a merchant in the desert from FF16.

The best compare to bullet hell shooters in having you dance a path between beams and puddles of energy.

The idea is to showboat and enjoy the fireworks.

The quest design also has its ups and downs.

An image of the character stats and ability loadout screens from Final Fantasy 16.

FF16’s desire to worldbuild often gets the better of it, I think.

It’s all grandiose rather than helpful and thankfully, you could mostly ignore it.

Final Fantasy 16 accessibility options

Subtitles.

An arrogant king from Final Fantasy 16, giving orders from his throne.

In-game items that automate certain actions, such as holding a button to charge spells.

It’s undeniably sumptuous, but it can feel a bit dry.

That “togetherness” is worth fighting for, but it’s characterised here by what it excludes.

A major character from Final Fantasy 16, talking about the need for all people to be treated equally.

That contradiction speaks to the oddly self-cancelling nature of the story as a whole.

A battle scene from Final Fantasy 16, showing main character Clive hitting a whole group of enemies with a Flare bombardment.

A battle scene from Final Fantasy 16, showing main character Clive using the Odin Eikon’s blade of darkness to strike several enemies at once.

A battle scene from Final Fantasy 16, showing main character Clive burning a group of enemies with Phoenix flames.

A boss battle from Final Fantasy 16, showing main character Clive fighting a Coerl - a big lightning-fuelled cat.

A cutscene showing a titanic earthen monster from Final Fantasy 16.

A cutscene showing a dragon armed with light magic from Final Fantasy 16.

A cutscene showing a dark godlike entity with four arms and no legs from Final Fantasy 16.

A cutscene from Final Fantasy 16, showing a huge knight in armour on horseback.

A desert city from Final Fantasy 16 with tumbledown walls and domed buildings in the distance.

A crashed and long-inactive magical airship from Final Fantasy 16, jutting out of a lake.

A very posh mansion from Final Fantasy 16, with a tree-lined walk and domed wings, plus a huge crystal structure to the rear.

Clive, the main character of Final Fantasy 16, mounted on a Chocobo gazing out over a bright turquoise river in the desert.

Two major characters from Final Fantasy 16, one half-transformed by ice magic, facing a threat offscreen.