A big part of that mission statement is accessibility.
Often accessibility is relegated to a separate menu with options and toggles.
Final Fantasy 16 takes a more novel approach, tying accessibility into character customisation.
In other words, accessibility is loot.
Final Fantasy 16 Combat Breakdown + New Gameplay!
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The game will not feature difficulty configs.
Instead, there are a number of combat assists to ease the load in battle.
That includes automated dodging, or reducing all attacks to a single button input.
Moreover, other accessibility features like subtitle customisation are present in the options menu.
This decision makes accessibility a facet of customisation rather than a separate option hidden away in a menu.
One ring I used automated commands for Torgal the dog, Clive’s companion who joins him in combat.
Ultimately I did prefer playing the game without assists.
But using assists turns Final Fantasy 16 into a full-throttle action game with a highly empowered lead character.
For some this will be a necessary addition, for others this might be an intriguing change of pace.