A big part of that mission statement is accessibility.

Often accessibility is relegated to a separate menu with options and toggles.

Final Fantasy 16 takes a more novel approach, tying accessibility into character customisation.

Clive in Final Fantasy 16

In other words, accessibility is loot.

Final Fantasy 16 Combat Breakdown + New Gameplay!

Final Fantasy XVI Combat GameplayOur Final Fantasy 16 video previewWatch on YouTube

The game will not feature difficulty configs.

Cover image for YouTube video

Instead, there are a number of combat assists to ease the load in battle.

That includes automated dodging, or reducing all attacks to a single button input.

Moreover, other accessibility features like subtitle customisation are present in the options menu.

Clive and Torgal in Final Fantasy 16

This decision makes accessibility a facet of customisation rather than a separate option hidden away in a menu.

One ring I used automated commands for Torgal the dog, Clive’s companion who joins him in combat.

Ultimately I did prefer playing the game without assists.

Cinematic prompt in Final Fantasy 16

But using assists turns Final Fantasy 16 into a full-throttle action game with a highly empowered lead character.

For some this will be a necessary addition, for others this might be an intriguing change of pace.

Dodge prompt in Final Fantasy 16