Big changes to models, textures, lighting, AO and upscaling, plus 120Hz and much more.
Let’s start with one of the most noticeable improvements between version 6.58 and 7.0, ambient occlusion.
While we’re in the realm of shading, let’s talk about shadows.
Texture filtering has also been improved on all consoles, which makes even existing textures look better.
Additional controls have been added for facial expression too, which may have changed existing expressions.
Perhaps more far-ranging are the tech improvements to anti-aliasing and upscaling for both PC and console.
It looks absolutely dreadful.
I’d rather just have a soft 900p with no sharpening artifacts, personally.
Otherwise, the PS4 Pro version has no visual differences or additional features compared to the base PS4.
Thankfully, PS5, Series X and Series S users do get some meaningful new modes.