Big changes to models, textures, lighting, AO and upscaling, plus 120Hz and much more.

Let’s start with one of the most noticeable improvements between version 6.58 and 7.0, ambient occlusion.

While we’re in the realm of shading, let’s talk about shadows.

Final Fantasy 14 shot from cutscene

Texture filtering has also been improved on all consoles, which makes even existing textures look better.

Additional controls have been added for facial expression too, which may have changed existing expressions.

Perhaps more far-ranging are the tech improvements to anti-aliasing and upscaling for both PC and console.

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It looks absolutely dreadful.

I’d rather just have a soft 900p with no sharpening artifacts, personally.

Otherwise, the PS4 Pro version has no visual differences or additional features compared to the base PS4.

windows 11 version of final fantasy 14 compared 6.58 vs 7.0 - shadows

Thankfully, PS5, Series X and Series S users do get some meaningful new modes.

windows 11 version of final fantasy 14 compared 6.58 vs 7.0 - shadows

final fantasy 14 tscmaa before, during and after movement

final fantasy 14 anti-aliasing methods compared

dlss vs tscmaa in final fantasy 14

dlss vs other anti-aliasing methods in final fantasy 14

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