The endless promise land.

Things are manageable, the world is unspoiled, the pace is slow.

To me, that’s idyllic.

A painterly image of a wagon on a peak at sunset, overlooking a lush land of new starts and promise.

And if ever a game understood that, it’s Farthest Frontier.

It’s that fantasy.

The era is the birth of the Industrial Revolution, maybe - it’s not explicitly clear.

Cover image for YouTube video

It’s about staying small and staying close to the people you’re caring for.

This, then, is a game that wants to hold onto that opening moment feeling.

My settlement is 16 people big.

A bear attacks a small, snowed-under village.

There’s no hurry.

It’s a warm and relaxing place to be.

I do know some are coming, particularly in the form of raiders who want to pillage my town.

A tiny village in a much larger forest. A panel shows the details of a child living there.

And I like it.

It’s off to a great start.

A close-up of Bertie’s tiny village in Farthest Frontier. The many trees around it are turning yellow and red as autumn approaches. It’s a captivating scene.