“I had that in digital form and was ordered to destroy it.”
Cain later learned, however, that it “lost it”.
“They lose the assets they were in charge of keeping.
This has happened multiple times in my career.
Early design notes, code for different versions, prototypes, all the GURPS code gone.
Turns out, no, they really lost it.”
Cain said the experience shows why programs likeGOG’s preservation workare so important.
“Individuals and organisations actively work against preservation,” Cain added.
“The amount of stuff that’s been lost about Fallout and its early development saddens me.
I had that in digital form and was ordered to destroy it.
The art assets are gone.
You’re not getting the original source code or art[work].
I think it’s even happening for the ’00s and the ’10s and probably now in the ’20s.
Stuff is being lost.”
The acting was phenomenal.
It was just surreal to watch Fallout recreated in real life like that."