PS5, Xbox Series and PC versions tested.

For console users at least, F1 22 changes where it needs to.

Similar to last year’s offering, ray traced reflections are also part of the mix.

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But that’s the extent of the differences next to Series X, and most other controls look identical.

The only visible drawback on Series S is that ray-traced reflections are rendered at a lower resolution.

On the surface then, there are gains on console for this year’s installment - if small.

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Perhaps the bigger additions overall this year are on PC with VR support making the cut.

F1 22 is now compatible with a range of VR headsets on PC, nicely suiting the cockpit view.

Also new to PC is support for Nvidia’s DLSS scaling technology.

Last up is the topic of performance.

A final word on the 120Hz mode - also known as the performance mode.

It’s a rock solid 120fps, typically v-synced.

However, it does appear that Series X has more issues in keeping v-sync.

The refresh is too fast, and the artefact is too subtle.

It’s more of a nitpick really, and the frame-rate is practically locked to 120fps.

VRR should, of course, clear this up.