A brace of compromised graphics modes for an otherwise excellent shooter.
Meanwhile, Xbox Series S gets a basic 1080p30 mode.
What truly impresses here is the sheer variety on display.
That extends to the game’s cinematics too.
Combat is obviously the highlight and the results don’t disappoint.
The game blends melee fighting with fast shooting and a nice variety of special abilities and cooldowns.
All the animation work feels really polished and responsive with seamless transitions.
In motion, the action looks fantastic, particularly when lots of enemies and particles are onscreen.
Really, Evil West’s production values are just impressive in general.
So what doesn’t work?
This is clearly a cross-gen project and a keen eye will spot all kinds of concessions to 2013-era hardware.
Real-time shadowmaps exhibit pretty limited resolution as well with a fair bit of aliasing.
The 4K30 mode at least seems like roughly par for the course, if a bit unexciting.
However, the reality is more complicated.
Unfortunately, there are some performance issues.
It’s especially urgent for Series S, which lacks a 60fps mode to use instead.
Evil West is an excellent action game.
I really enjoyed my time with the game and I think Flying Wild Hog has achieved something special here.
It’s not a dealbreaker, but it does fall below expectations for a cross-gen game.