Skyrim, but heavy metal horror.

That’s how (mostly) solo developer Nate Purkeypile has been pitching The Axis Unseen.

If you could distil ‘tense’ into a game, you’d get The Axis Unseen.

Cover image for YouTube video

When simply walking might alert a monster, every second of exploration is calculated.

Better make that two ticks for the heavy metal box, actually.

leads to the discovery of a new power.

A tall, wood-like creature emerges from the mist while the player sits at a campfire in a forest in The Axis Unseen.

For now, I still feel more like the poor hunted, though.

Until I encounter the next folklore monstrosity, that is.

The player looks up at a large skeleton spine in the mountains, while holding a quiver and flag in The Axis Unseen.

The player enters a dark grove at night with several skeletons and statues in the centre in The Axis Unseen.