Skyrim, but heavy metal horror.
That’s how (mostly) solo developer Nate Purkeypile has been pitching The Axis Unseen.
If you could distil ‘tense’ into a game, you’d get The Axis Unseen.
When simply walking might alert a monster, every second of exploration is calculated.
Better make that two ticks for the heavy metal box, actually.
leads to the discovery of a new power.
For now, I still feel more like the poor hunted, though.
Until I encounter the next folklore monstrosity, that is.