“Close shut the jaws of Oblivion,” he intones in the voice of Patrick Stewart.

He’s still staring when, a few moments later, he’s struck down by an assassin.

After a few days of haphazard adventuring in the surrounding countryside, I’ve been arrested.

A grey-haired man in a fluffy, regal-collared gown, looking at the camera which represents the player’s eyes. It is the Emperor of Tamriel from the game Oblivion. He looks nothing like Patrick Stewart, but he sounds like him.

Now I’m waking up back where I started, as the guards close shut the jaws of jail.

A grand and absurd simulatory playground that defined RPGs for a generation.

What once was slick now looks clunky.

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There’s no understanding Oblivion without talking about Tolkien.

Oblivion’s dungeons are a celebration of physics and its wibbly-wobbly possibilities.

Those Ayleid ruins, meanwhile, are riddled with precious stones placed high out of your reach.

The sights of Oblivion at dusk.

Figuring out the trickshots to knock them from their perch will make you rich.

Suddenly, facing the trials of the last few days, you have come alive."

I’ll close shut those jaws in a bit, Uriel, I swear.

A view from a bridge looking out across the water in Oblivion.

After I’ve unloaded the dishwasher.

Some of these mid-game flaws will surely be addressed by the upcoming remaster; some likely cannot.

Nevertheless, the messy magic of Oblivion remains.

Looking out over the walled city in Oblivion.

An impressive view into the distance in Oblivion.

A man who looks too short is stood behind a table with what seems to be overly sized tomatoes on it.

A murky underground tunnel in Oblivion.