The story Eternal Strands tells is pretty good.

You know, and then trying to find out what went wrong.

Eternal Strands review

All excellent stuff, and I really like it a lot.

Brynn, the hero of Eternal Strands, standing in her armour.

Both of these snippets of information deepened the feelings I have for Eternal Strands quite significantly.

And both of them came from loading screen tool tips.

Surely, the story is where you begin with a Laidlaw joint.

Cover image for YouTube video

Not so sure, actually.

It’s a riot.

It’s explosive and silly, often brilliant and frequently hilarious.

The hero climbs a wall above some grassy areas in Eternal Strands.

Each of these powers forms a strand that can be woven into your toolset and strengthened.

That’s until I stepped back and realised that I was approaching it all wrong.

Eternal Strands' environments are lush and detailed, and we’ll get to them properly in a moment.

A beautiful run-down tower in front of a mountain range in Eternal Strands.

Stuff you’re able to set on fire.

Stuff that might freeze in interesting ways.

I would freeze a foe in place and then lob rocks at them.

The hero climbs a giant’s body in Eternal Strands.

I would make a foe heavy but slippy with ice and push them off something.

I would place little kinetic bombs that would implode and set off any nearby barrels of magical napalm.

I also used these powers while navigating the environment.

The hero stands on the back of a stone giant in Eternal Strands.

Vines blocking a wall?

Chuck a bomb at them and try not to set yourself on fire.

This, it turns out, is something Eternal Strands doesn’t attempt to avoid.

The hero climbs a monster with a flaming headpiece in Eternal Strands.

Also, you might learn something through exploding yourself in a novel way.

It feels like magic should feel: dangerous, uncontrollable and scary.

It’s a neat system, and feels a bit like tweaking recipes when cooking.

The hero stands in a round hall of glass in Eternal Strands.

But in terms of levelling up magic and gaining new abilities, Eternal Strands deploys a really big idea.

Each creature is distinct and memorable in its own ways.

Levels are vast and studded with different areas to uncover.

A dragon fires a ball of flame out of a hazy sky in Eternal Strands.

You have tumble-down cities, caves, mountain crags, castles and defences, forests and marshes.

I’ll admit: sprinkled throughout all this are a handful of things I found slightly annoying.

I never found basic enemies that interesting in terms of their combat design, although they always looked great.

The hero stands on a rooftop looking out across a mountain range in Eternal Strands.

Eternal Strands accessibility options

Options to change subtitle size and background.

Colour-blindness options for deuteranope, protanope and tritanope, and parameters to adjust severity of colour-blindness displays.

But crucially I understand all of this.

c’mon know, then: this is a game made of sheer pluck and ingenuity.

I would love to see what a sequel looks like.

A copy of Eternal Strands was provided for review by developer Yellow Brick Games.