What you see is live-action, as if you’re watching a film.

It’s pretty good.

But is that it?

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In truth, Hush - Crane feels more like a teaser - it even teases more to come.

And that’s because, as I come to discover, it is.

“Snacks”, they call the episodes.

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And if you want to “gorge”, simply chain a few in a row.

But the big question in all of this is when?

When will this anthology be ready?

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And the answer is: they don’t know.

Should all go well, they reckon it will take a year to get the anthology made.

Another big question is what does this mean for consoles?

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I really missed the big TV experience while playing Hush - Crane on my phone.

“We definitely want to be on the big screen,” Slatter says.

That would certainly be surprising.

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That’s Hush - Crane, then, but it’s not all Flavourworks is working on.

“Yeah, it’s hard to talk [about],” Attridge says.

“It’s a bit early.

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We are completely dedicated to cinematic games and making new experiences and different genres like you identified.

It’ll be interesting to see what comes out.