What you see is live-action, as if you’re watching a film.
It’s pretty good.
But is that it?
In truth, Hush - Crane feels more like a teaser - it even teases more to come.
And that’s because, as I come to discover, it is.
“Snacks”, they call the episodes.
And if you want to “gorge”, simply chain a few in a row.
But the big question in all of this is when?
When will this anthology be ready?
And the answer is: they don’t know.
Should all go well, they reckon it will take a year to get the anthology made.
Another big question is what does this mean for consoles?
I really missed the big TV experience while playing Hush - Crane on my phone.
“We definitely want to be on the big screen,” Slatter says.
That would certainly be surprising.
That’s Hush - Crane, then, but it’s not all Flavourworks is working on.
“Yeah, it’s hard to talk [about],” Attridge says.
“It’s a bit early.
We are completely dedicated to cinematic games and making new experiences and different genres like you identified.
It’ll be interesting to see what comes out.