This dark fantasy Metroidvania is a real grower.
Once you leave, everything is locked in place until you find the next one.
Thankfully, Ender Magnolia has made a few welcome concessions here compared to its predecessor.
Combat in general is also more pared down than it was in Ender Lilies, for better and worse.
But I do feel like it’s lost a little bit of personality in the process.
It is, to its credit, a lot more freeform-feeling than most Metroidvanias I’ve played.
It certainly prevented a lot of needless backtracking as can sometimes happen in Metroidvanias.
It helps, too, that dying doesn’t erase any progress you’ve made.
Is it a better game than Ender Lilies?
A copy of Ender Magnolia: Bloom in the Mist was provided for review by publisher Binary Haze Interactive.