Its impact is minimal while performance problems and basic issues remain.
And did RT really deserve this focus when so many technical problems remain unchanged since launch?
First, let’s cover off how to activate the RT features.
However, this upgrade to fidelity does affect the animation rate of some dynamic shadows.
Again, there are some limitations here.
Shadow pop-in is also more noticeable with RT enabled.
So the RT upgrade is meaningful visually - but is it worth the performance penalty?
Looking first at PS5, it’s debatable.
The biggest problem is the existence of these sub-30fps drops, which genuinely affect the game’s playability.
Switching to Series X, it’s much the same - only slightly worse than PS5.
We saw an average of 33fps with RT set to high versus 51fps with it disabled.
Or to put it another way, that’s a 35 percent performance hit from high RT.