Intrusive stuttering problems must be addressed.

In fairness, the quality of From Software’s PC ports had been improving over time.

Unfortunately, this welcome upward trajectory nose-dives with the release ofElden Ring.

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Elden Ring is the first title that sees the From Software engine transition to DirectX 12.

There’s a noticeable stutter when you first move your character.

There’s another when you first thrust your sword.

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Every time a new particle effect is generated, the game stutters again.

For every new enemy key in you encounter, there’s another large stutter.

The more you play, the fewer ‘firsts’ you encounter, so game fluidity inevitably improves.

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In addition to this issue, there’sfurtherstutter, seemingly tied into background loading.

Elsewhere, wandering the open world causes single frame drops - and there’s no real consistency to it.

Even running the game at 720pwith the lowest settingsdidn’t give me a smooth experience.

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It gets worse the less capable your PC is, particularly on the CPU side.

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Recommended parameters:Maximum across the board.

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Acceptable compromises for less capable GPUs: medium parameters with high anti-aliasing and high shadows.

What of the classic GTX 1060 or RX 580 paired up with a 1080p display?

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