It took me around 110 hours to finish and much of that, now, is a blur.
Incidentally, that was my housemate at the time’s nickname for the game, much to my shame.
It was the perfect recap.
It was like watching Elden Ring: The Movie accompanied by a live orchestra.
That was a smart decision.
What mostly characterises the game’s soundscape is the silence, the breeze, the cries of distant enemies.
Each new area of the game was a separate movement in an overarching symphonic suite of bloody bosses.
I found myself utterly immersed in the experience.
At regular speed while playing - and gripped with concentration - these details are easy to miss.
And the music of course!
It was fitting of the sad beauty the majestic boss fight provides.
The protagonist Tarnished frequently swapped builds, showcasing a diverse range of weapons and spells.
Should I check out a katana-wieldingsamurai?
A blood build meets magic archery?
How about a spinning twinblade build?
Even after so much time in the game there’s so much I overlooked and didn’t experiment with.
And who knew so many attacks could be dodged by jumping?
Really, the concert itself was the best advert for the game overall.
Shadow of the Erdtree, I am ready for you.
And with the release due at the end of June, consider this your two month warning.
A ticket to Elden Ring Symphonic Adventure was provided by Bandai Namco.