The Legend of Messmer.

I really do loveShadow of the Erdtree.

I love its varied, spectacular environments.

Elden Ring character rides Torrent into a misty forest in Shadow of the Erdtree

But I have to admit, the Elden Ring DLC has a problem with progression.

And it’s a problem some inspiration from Nintendo could solve.

After all,Elden Ringis justBreath of the Wild- Dark Souls, right?

Cover image for YouTube video

Since its release, much of the Shadow of the Erdtree discourse has focused on difficulty.

And that’s to be expected for a Souls game.

Struggling with a boss?

Elden Ring Shadow of the Erdtree screenshot showing player character next to golden symbol

Go explore elsewhere, find some new gear, or simply grind for runes to level up your stats.

It’s this built-in approachability that, in part, led to the game’s meteoric success.

Yet this is lost in Shadow of the Erdtree.

Elden Ring Shadow of the Erdtree screenshot showing player character mounted stood outside an imposing gothic cathedral

FromSoftware’s predicament, though, is that pitching difficulty is a seemingly impossible task.

We’re not all on the same level, starting at the same point.

How do you satisfy all these players and offer a reasonable amount of challenge?

Elden Ring Shadow of the Erdtree screenshot showing mounted player character racing past ghostly graves with shadowy giant tree in the distance

In this case the studio’s answer is Scadutree Blessings.

In short, players find fragments around the world that can be exchanged for a boost in overall stats.

Exploration is at the heart of Elden Ring, and discovery is often a reward in itself.

Elden Ring Shadow of the Erdtree screenshot showing Messmer boss cloaked in red reaching for his own eye

And that’s not very Elden Ring - but it is very Zelda.

What I really craved was the Hero’s Path feature from Breath of the Wild.

Instead, the search for fragments felt like shrine hunting across Hyrule with a blindfold.

An alternative would be the Metroid treatment.

I love how each Metroid game finds a new contrivance to strip Samus of her abilities.

Our Tarnisheds could have undergone a similar treatment in Shadow of the Erdtree.

It’s not as if FromSoftware hasn’t been inspired by Nintendo before.

Perhaps Zelda’s breakable weapons are a step too far for Elden Ring - or are they?

It’s as if Zelda and Souls games have a sort of ongoing dialogue.

Plenty of other action-adventure games have followed suit too, though none - arguably - quite as successfully.