My first steps into the Shadow Realm are with bare feet and an empty head.
In the distance is a dimmed, sickly twin of the Erdtree ringed by shadowy drapes.
Until we aren’t.
Even the Abyssal Woods turns a dark and mostly ominous grey forest palette into something magnificent and distinctly humbling.
The first three major bosses are challenging, but readable and learnable.
The difficulty discrepancy between those and the fourth boss, though, was brutal.
So far, so Souls.
This is a subquest for finger sickos, and it pays off in both visual spectacle and finger-sicko humour.
Another message - “it cannot even be touched!”
- implies that I shouldn’t even try.
In other cases they’re genuinely instructional, with real lessons learned.
In the Shadow Realm, death is always listening.
Martin exists in this DLC, it is almost certainly here.
Camera movement speed and auto rotation tweaks.
Individual volume for music, sound effects, voice.
Only partially re-mappable controls.
A copy of Elden Ring: Shadow of the Erdtree was provided for review by Bandai Namco.