A boss fight, you might ask?

Nope - this was just a regular enemy.

But more than that, Shadow of the Erdtree feels like a FromSoftware greatest hits album.

A hero casts a huge ball of fire above a boss monster in Elden Ring: Shadow of the Erdtree.

And honestly, what else could you want from an Elden Ring DLC than more of the good stuff?

All manners of Death wash up here, only to be suppressed."

Thinking of peeking behind a waterfall?

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Prepare for a sword to the face.

Exploring the downstairs basement?

Enjoy a sewer full of insect people.

The player-character looks out over a valley with soft gold fields and skies filled with blackened veils in this screen from Elden Ring: Shadow of the Erdtree.

When it’s swivelling around above you, it can be particularly tricky to anticipate its next attack.

There’s also just something verycatharticabout giving Elden Ring’s enemies a good punch.

The defining memory of my preview session was, in fact, an unexpected adventure into a secret dungeon.

A large stone settlement built on a cliff face, with a shadow castle suspended in the air above it in Elden Ring: Shadow of the Erdtree.

It was absolutely disgusting, and I loved it.

There are few games that can conjure up a feeling of such vast mystery and potential.

And, of course, being stomped on once again.

An armoured enemy wields a large horned sword. In the background is Belurat, Tower Settlement, and a site of Grace in Elden Ring: Shadow of the Erdtree.

You’ve got to be realistic about these things.

This preview is based on a press trip to Paris.

Bandai Namco covered travel and accomodation.

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A gif showing the player-character punching and kicking a ghostly enemy, while whirling and spinning around in Elden Ring: Shadow of the Erdtree.