And so Hundred Heroes is another impossibly massive, turn-based, party-centric RPG.
(No interview process required - everyone’s allowed in, accused criminals included.)
They can pretty much be found anywhere.
You’ll get dozens by just following the main quest.
Dozens more are in towns on standby mode until you walk into their presence.
Some will only appear in the open world when you’ve progressed to a certain point or met prerequisites.
Seriously, a bag!
That’s another piece of the puzzle, I think: the map.
Eiyuden Chronicle never lists all the outstanding tasks you might stumble across.
Again, listening to the world and learning the invisible ways that it connects is always rewarded here.
Forest guardian Marisa then joins the roster to round out our leading trio.
Even Nowa’s ascent to leadership is somewhat orchestrated.
Eiyuden Chronicle dedicates almost as much time to tapping through dialogue as it does to your typical monster-bashing.
TakeFinal Fantasy 4as an example.
This is where Eiyuden Chronicle slightly buckles under the weight of over 100 playable characters.
Options to automatically advance dialogue and automate combat also included.
Vibration can be turned off.
Camera controls can be inverted.
Eiyuden Heroes is a grower, then.
Combat gets dramatically wilder when you have access to more varied movesets.
Fiddling with parties becomes even more of a joy as the roster expands.
Ultimately, Eiyuden Chronicle: Hundred Heroes scratches a very particular itch.
A copy of Eiyuden Chronicle: Hundred Heroes was provided for review by 505 Games.