PC, PS5, Series X and Series S analysed.
But the times are changing, and so is the technology.
This fascinating transition raises some questions.
Have the visuals truly benefitted from the change?
And how does it run today on PlayStation 5, Xbox Series X, S and PC?
That’s what we’ve aimed to find out with testing on all four platforms.
The official reason for the engine change, based ondeveloper interviews, is to allow for larger circuits.
In EA Sports WRC it’s possible to map out rally routes of up 30km in length.
The turnout for EA Sports WRC’s visuals are very mixed.
Otherwise, the result is not always a clear progressive step forward.
The mud build-up on cars, damage deformation and the glare of the sun are all well represented.
Switching to EA WRC, it’s possible to see some upgrades.
There are clear rough spots here too.
EA Sports WRC doesn’t offer any graphics modes on console either.
Series S also unsurprisingly runs at low figures, with a 1440p target that can dip to 720p.
Regardless, Series X and PS5 look quite similar in motion in every other aspect.
It’s Series S that operates with the most noticeable drop to prefs quality in general and resolution.
Beyond that, you’ll spot a reduction in shadow quality draw distance, while foliage density is reduced.
Less frequent pockets of spectating crowds are thinned out in towns too.
Let’s talk performance then.
Even the arrival of new pacenotes can trigger a drop.
Looking at PS5, Series X and S, it’s still not the ideal experience there either.