Actual Career Mode changes!
Brace yourself: EA Sports has been at the proper nouns cupboard again.
Still, we go again.
That’s the good news.
The how of that takes me onto the one big change to actual gameplay this year: Playstyles.
Playstyles are effectively the Player Traits of old, that you might remember from games back in theFIFA 13era.
Power Header, Power Shot, Finesse Shot were some of the others on display.
For now though, expect them to stick to those five groups.
PlayStyles are also present in every part of the game, working differently in each mode.
These are still quite rigid, mind, and not available for just any player.
And then from there, there’s just differences in player sizes and player weight and height."
Other tweaks include Icon’s chemistry system being improved, giving them a chemistry contribution for any league.
Bringing all of this back to the actual video game - playing football!
- and FC 24 feels… quite good.
Riveira noted, though, that this is a conversation the team is genuinely having constantly.
“Absolutely we debate on this - every week, there’s a conversation, because it’s key.
So in some areas we make compromises - for example, the referees don’t have physics.
you’re able to go through the referee.”
Another one he gave: “players in the game are slightly faster than real-life players.
Basically, Riveira said, “It depends.
It’s a case-by-case discussion - if it’s the referee, well we need to make that call.
What happens to those features each year?
“There’s different answers,” Riveira explained.
But with those old one-on-one situations, those are still present, and just built on year-on-year.
Those improvements stay in the game, we continue adding on top.”