This is weird, really, because Renaud looks like hard work.

He dresses like Blade and he speaks entirely in maxims.

He’s the best of the slayers and he can’t wait to tell you about it.

Official Dungeons of Hinterberg artwork showing the main character leaping towards the screen which is split in two: the Austrian alpine town life on the left and mysterious magical dungeon enemies on the right

Dungeons of Hinterberg

But Renaud has a gift for me.

He’ll unlock a combo meter if I spend an evening hanging out with him.

And I just love combo meters.

Cover image for YouTube video

Dungeons of Hinterberg’s is particularly good.

Slice slice slice and the numbers go up, as does your attack and your defence.

It’s a nice way to do more damage while feeling more competent.

The player explores an area of grassland in Dungeons of Hinterberg.

It’s worth an evening lost to awkward chat to get that.

This is Dungeons of Hinterberg in microcosm.

The game is set in an Alpine spa town where the local economy turns on the presence of magic.

In a dungeon in Dungeons of Hinterberg, the player stands on a rotating platform above a lake.

You play as a former lawyer who’s turned up in town because of career burnout.

That’s half of the game, though.

We will get to that.

A man wearing a colourful ski jacket and glasses that spell LOOT talks to the player in Dungeons of Hinterberg. They’re outside a bar and the text reads: New Quest: We Are Not Amused.

For now let’s look at the two parts of the game, dealing with the dungeons first.

And it clicked not just because of the combo system I got from Renaud.

Beyond that there’s special moves, which you equip and can swap in and out.

The player explores an alpine museum with pictures and exhibits in Dungeons of Hinterberg.

All of this cludges together with interesting enemies and a few surprisingly good bosses.

But, you know: combos, a spin attack, the ability to trap people in jelly.

And - not talking about goo anymore - this stuff spills out in interesting ways too.

Combat in Dungeons of Hinterberg with the player attacking a floating skull made of goop.

There’s a confidence in the belief that players will muddle through in their own way.

I would do anything for judiciously used halftone.

But it’s not the whole the game, and this is what I was getting at earlier.

The player rides a luminous rail between ice planets in Dungeons of Hinterberg

It’s gripping stuff.

All very tidy and bureaucratic.

And then you leave, through a shifting purple portal that burns like flame.

A Dungeons of Hinterberg review code was provided by Curve Games.