What’s at stake?

In Dungeons of Hinterberg, refreshingly little.

You’re on holiday and your job, in essence, is to relax.

A colourful image showing a red-haired character with a backpack on and holding a sword, while next to them, a cable car moves away from a pylon supporting the wire. Fantasy meets the real world? It’s a strange juxtaposition.

But sometimes just getting away and having a break is really pretty important.

A few hours in, I realised that I wanted to do it properly.

They stroll and eat cakes and sit by the lake, certainly.

Cover image for YouTube video

But they also descend into a range of dungeons to whack enemies around with swords and magic.

Another is all about mine carts, with puzzles that involve switching the tracks around and opening gates.

There’s a lovely flow.

Luisa traverses a dungeon portal in Dungeons of Hinterberg, releasing waves of psychedelic energy

Early days, though; perhaps I’ll get more into the battling.

Even with that caveat Dungeons of Hinterberg is already deeply special.

The art style is fascinating: thin-lined Cel-shading, but with a hint of half-tone.

Luisa rides a minecart through a dungeon in Dungeons of Hinterberg

My soul, I love half-tone.

And it works beautifully to create shade and nuance in the beautiful Alpine setting.

Yesterday I climbed a hill and found a little restaurant at the top.

Luisa stands outside a neat village smithy in Dungeons of Hinterberg.

It meant far more to me than any RPG trinket would.

This ties into the other half of the game.

Recently, I was off to find a dungeon in the morning but found a picnic bench instead.

It was weird and great and very much the kind of thing that this odd game excels at.

I can’t wait to play the full version.

That, like Dungeons of Hinterberg, turned out to be very special.