What’s at stake?
In Dungeons of Hinterberg, refreshingly little.
You’re on holiday and your job, in essence, is to relax.
But sometimes just getting away and having a break is really pretty important.
A few hours in, I realised that I wanted to do it properly.
They stroll and eat cakes and sit by the lake, certainly.
But they also descend into a range of dungeons to whack enemies around with swords and magic.
Another is all about mine carts, with puzzles that involve switching the tracks around and opening gates.
There’s a lovely flow.
Early days, though; perhaps I’ll get more into the battling.
Even with that caveat Dungeons of Hinterberg is already deeply special.
The art style is fascinating: thin-lined Cel-shading, but with a hint of half-tone.
My soul, I love half-tone.
And it works beautifully to create shade and nuance in the beautiful Alpine setting.
Yesterday I climbed a hill and found a little restaurant at the top.
It meant far more to me than any RPG trinket would.
This ties into the other half of the game.
Recently, I was off to find a dungeon in the morning but found a picnic bench instead.
It was weird and great and very much the kind of thing that this odd game excels at.
I can’t wait to play the full version.
That, like Dungeons of Hinterberg, turned out to be very special.