“I think the player’s interactions with spice can be pretty f***ing interesting.”
It’s hard to think of a science fiction universe as inseparable from its canon as Dune.
“Things are slightly different in our universe.
It’s just a few years back.
At this point I can hear the Dune nerds' alarm bells ringing.
One of the books is quite literally called Dune: Messiah.
But it’s worth pausing the concern for at least a minute.
When I asked if Paul Atreides was in the game at all, Bylos replied “No comment.”
It’s probably worth stepping back for a moment just to explain what exactly Dune: Awakening is.
The latest trailer finally goes into some detail, which Bylos expanded on a little more.
But some visuals aside, Awakening feels largely separate to the films.
So the objectives aren’t always guild based.
They’re faction based, right?
Consuming spice, Bylos explans, can help make those abilities stronger, at a cost.
Interestingly, Bylos also mentioned another tonal deviation from Villeneuve’s films when talking about spice.
“I actually think just the loop of survival is super compelling, right?
Like it starts smaller, keeps growing bigger and bigger and bigger and bigger.
I also think there’s nothing more addictive for humans.
And I don’t mean this in the ‘exploit people’s psychology’ sense.”
“I know that Twitter says that, like the first tweet is the most important tweet for them.
Instagram, it’s the first time you post something for them.
It’s about when you create something that’s personal - it feels more meaningful to you.
And how do you separate the compelling nature of that loop from compulsion?
“I mean, you just have a go at make it fun, right?
So it’s more a question of intent.”
Like he really didn’t like that.
And we’re very adamant about this kind of stuff together.”
I wonder what Stilgar would’ve made of that.
This preview and interview is based on a press trip - Funcom covered travel and accomodation.