The PS5’s controller has huge potential - but not everyone is getting it right.

Meanwhile, other studios making use of the haptic technology seem to just go a bit wild with immersion.

Spider-Man: Miles Morales is a wonderful example of PlayStation doing functional haptics right.

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Haptics in this title provide directional feedback for nearby clues and incoming damage.

Then there are titles such as Ratchet and Clank: Rift Apart that introduce two types of feedback.

Functional haptics provides players with the tactile information that pertains to any useful cues related to progression.

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More importantly, the game offered an intensity slider for those who may be sensitive to strong vibrations.

A wonderful choice for those who prefer functional cues over the blockbuster feeling of foliage rubbing against their arm.

It turns out it was just the rain and some of the spells I’d been casting in tandem.

Ratchet and Rivet

Returnalis another example that that bombards rain haptics across the controller’s body.

Of course, immersive features werewhat the team wanted to have.

Well, because players are diverse.

Returnal

Some may just want to understand elements of the game better without the blockbuster experience.

As it happens, for the DualSense, people with disabilitieshave had concerns since the announcement for many reasons.

d/Deaf and hard-of-hearing players may want that immersive experience to better embed themselves in the world.

However, they may want granular adjustments so that critical information is not lost.

The immersive experience DualSense provides is wonderful.

It’s a gateway to more detailed gaming experiences that can really bring digital worlds to life.