When taken at face value, the review scores and Metacritic reception forDragon’s Dogmalook extremely positive.
Considering the never-ending discourse surrounding reviewer vs player scores, Dragon’s Dogma seems like a strange anomaly.
It’s a game that everyone agrees is a solid 8 out of 10.
This might fool you into thinking that Dragon’s Dogma is a game that everyone will love.
This is for those of you that gave Dragon’s Dogma a chance, and gave up halfway through.
This narrative bell curve is oddly representative of Dragon’s Dogma’s biggest problem: its middle act.
A large, yet sparsely populated map.
Constant backtracking across an empty world, paired with a limited fast-travel system.
Frequently recycled enemy types, including bosses that respawn mere hours after lengthy fights.
These are all red flags that, when taken on their own, would warn anyone to steer clear.
That first big trek from Gran Soren to your next quest objective is a sluggish, methodical affair.
Character height and weight have a massive impact on your stats.
There’s even a hidden romance mechanic that applies to almost every NPC.
Yet Dragon’s Dogma is worth playing not in spite of this, but because of it.
Look up the guides.
Discover every secret mechanic by reading about them online before you discover them in-game.