Toggling RT off boosts frame-rates - but the 30fps cap has frame-pacing problems.

Has the game been comprehensively improved?

So overall, while the option is welcome, the benefits of turning off RT are debatable.

dragon’s dogma 2 key art showing three characters

But performance, expectedly, gets a substantial boost.

Other scenes showed a 7fps to 10fps improvement.

RTGI has a substantial CPU impact and I think we’re seeing that difference here.

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Additionally, users also have the option to kill the game’s motion blur.

Sometimes the difference is mild, but at other times it can be quite stark.

It’s generally about the same as before.

Dragon’s Dogma 2 has a 30fps cap - but it has inconsistent frame-pacing so isn’t much use.

The rest comes in about as expected.

However, key issues need to be resolved.

The 30 frame-rate cap needs a rethink, as solid 33.3ms frame-times are a must.

Dragon’s Dogma 2 has a 30fps cap - but it has inconsistent frame-pacing so isn’t much use.

Meanwhile, the ambient occlusion issues on PS5 and Series S need work.

That said, the entire situation is giving me an element of deja vu.

Last year’sResident Evil 4was emblematic of this, launching with noticeable image quality and performance problems.

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Generally, these issues are minor, but on aggregate they create a less polished experience.

PS5 performance increases by 5fps to 11fps by turning off ray tracing.

Improved PC performance with Dragon’s Dogma 2 on PC.

Improved PC performance with Dragon’s Dogma 2 on PC.

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