Plus: the best controls for an optimal experience.

Ultimately, I feel that BioWare has made the right call here.

Frame-rate capping or using v-sync triple-buffers the experience and lessens the burden on the CPU, ensuring smoother play.

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Smoothness defines the user experience in the game, as well as the best-in-class menu system and options.

I’m also impressed that BioWare is offering meaningful scaling beyond the console versions.

This is in three areas, essentially.

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Ray tracing fidelity increases are perhaps the biggest upgrade.

PC allows you to use RT ambient occlusion and RT reflections at all times.

However, its effects can change according to upscaler.

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Looking at ray tracing, you should tweak according to your hardware.

RT enabled isn’t exactly super-heavy, but increasing the resolution of RT reflections does add to the load.

Based on the low ray distance and under-shading, it’s not really worth it.

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That’s a job for Zen 3 or equivalent Intel parts.

Your next port of call should be terrain decoration quality.

Curiously, this level of detail setting also affects the quality of shadows cast from trees.

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Since I do not recommend RTAO, what jot down of HBAO should you use?

The post-processing prefs control the quality of motion blur and depth of field.

Lighting quality is another simple win, where this controls shadow quality.

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Optimised High options should be good for 30-40fps on RTX 30/40 series cards.

GPUs with 10-12GB of VRAM can increase texture quality.

Unlisted PS5 quality tweaks have not been tested.

Beyond that, don’t touch the other configs - such as strand hair, for example.

Visual effects quality, terrain quality… just ramp those to the max.

Texture quality is important, however, if you have an 8GB GPU.

I’d recommend medium then, but consider trying high for less aggressive streaming.

In summary, Dragon Age: The Veilguard is an excellent PC port - a rarity indeed.

I honestly wish more games launched in as good a state as this does.