Beefier melee and revamped Glory Kills, too.
“In Doom Eternal you felt like a fighter jet,” game director Hugo Martin said.
“In Doom: The Dark Ages, you’ll be an iron tank.
Heavy, strong, but still fast.”
Again, these will all be available on one input, and have their own combos and upgrade paths.
And each of those will give you the resources you better stay in the fight".
Glory Kills have also been revamped for The Dark Ages.
They have their own missions, suite of abilities and mini-bosses to fight.
Levels won’t all be linear romps to the finish line, either.
Whether that’s representative of a more general open world-style approach remains to be seen, of course.