Life is still pretty strange.
Check out the latest trailer below for more.
Here she takes the role of Harmony.
What sets the game apart, though, is how it gamifies conversations.
This takes the form of a branching chart called the Augural filled with possibilities.
This doesn’t just outlay conversational consequences, but consists of varying nodes.
Ultimately, Polly will choose one over the others to become the new heart of humanity.
Can Bliss provide happiness to characters or are they better off ignorant?
Truth is important, but it might be considered prying - what lengths will Polly go to acquire it?
And while Chaos can be unpredictable, it can also empower Polly to ask difficult questions.
If all of this seems a bit complicated, it’s just a fancy structure placed atop conversations.
It’s perfectly possible to just enjoy the story and make whichever story choices feel right in the moment.
Alternatively, you’re free to scroll ahead and choose to side with specific characters for specific outcomes.
I did find gameplay flitted between conversations and the Augural rapidly, making conversations feel a little fragmented.
At least here that predictability is baked right into the gameplay.