Dome Keeper divides me.

This run will be the one.

Dome Keeper review

Then, inevitably, it isn’t.

The Dome Keeper title screen.  Shadowy monsters attack a glass-domed space base.

Game over, have another go.

And the other part of me is peeved it failed.

Let’s backtrack a bit.

Cover image for YouTube video

Dome Keeper is a game of two parts: a base defence game and a digging game.

The base defence happens up top, under the domed roof of your base.

Both can move over the dome left and right to tackle enemies approaching from either side.

The beginning of a Dome Keeper game. A small glass-domed base, and a small tube leading to the ground below.

Pretty much every aspect of the above can be upgraded.

The sword, meanwhile, has more possibilities.

Spotting the easier routes through the ground is part of your accrued skill in the game.

A small jetpacked person flies resources back to a domed base through a series of dug tunnels.

Resource squares are coloured differently and you will get clues that they’re close at hand.

And the clincher in all of this is time.

Time governs everything you do.

A beam fires from a canon on a glass domed roof, on a purple planet, as enemies attack from above.

So you will be torn; “What to do?”

is the strategy of the game.

The problem with this design is a lot of the fun liesinthe upgrades.

A smashed glass dome on a purple planet. It’s game over.

And the game knows this - the game makes you want this.

Incidentally, there are a couple of different modes you’re free to play the game on.

This mode feels much more polite and won’t really stretch you.

Dome Keeper, to me, feels like a game as divided as my thoughts are on it.

The difficulty I don’t mind.

I’ve even come to think of the austere nature of it as part of the charm.

Too often it ends in frustration.

Not often enough, it results in fun.