Straight to the top.

Dome Keeper is a thrillingly bad time.

You know this sort of game: claustrophobic, tense, mercilessly well designed.

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The best kind of awful.

At first,playing the recent demo, I was like: hey, this isSteamWorld Dig!

I’m on an strange planet, protected by a funny little dome.

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There’s a tunnel leading down, so down I go.

I hit rock and start to drill.

Sometimes it contains gems, which I can haul back up to the dome to be processed.

Sometimes I’m just making empty tunnels.

The walls around me alive with possible riches.

Where do I want to dig next?

Dome Keeper

Yes, this is SteamWorld Dig.

But then a buzzer goes off and, Oh god, what’s this?

What it is, is horrible aliens attacking the dome!

Shreds of malignant shadow jumping out of nowhere and smashing at the dome, sending out cracks.

How long can it last?

One wave down, but more on the way.

And what’s this?

How fast I can dig.

How much I can carry.

This is the loop.

If this was it, it would be enough, probably.

But it isn’t it.

On my last trip down in the mine, I found an artefact of some kind.

Sure, it gave me a choice of perk when I got back to the surface.

But it also made me think: what else is down there?

And what would I have to become to get to get it?