Take your pick from 4K display support, 60fps or ray tracing.

Right now the question is simple: how do PlayStation 5 and Xbox Series consoles execute the game?

Are 30fps and 60fps modes best for play - or should you push higher for the ray tracing features?

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Without question, Dying Light 2 looks great on all three current-gen systems.

Woodland areas flow beautifully with rare signs of performance drops.

No ray-tracing features are included on Series S either.

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It’s with PS5 and Series X where things get a little more interesting.

Input lag will be lower too.

It should be available soon and we’ll report back on how well it functions.

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In this respect, PS5 and Series X run in a very similar way.

Plant-life is transformed with an extra layer of shade.

Performance on both PS5 and Series X sticks unerringly to 30 frames per second on this mode, too.

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The effects can be transformative then, but the trades to both resolutionandperformance are steep.

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The biggest revelation for me is just how effective ray-traced shadows are in the right time and place.

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Others may find it hardnotto play at 60fps - but at least users get the choice.

There’s still much to share with Dying Light 2.

So there’s still a lot to come, but right now?

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