It certainly looks the part - but an optimisation push is required before launch.
Cyberpunk 2077is a once-in-a-generation kind of game - perhaps theCrysisof its day, the ultimate benchmark title.
The game has been in the works for far longer than that.
The other major topic of debate - whether the game is using Nvidia DLSS - also remains unknown.
On site at the Nintendo showcase, aCD Projekt REDrepresentative could neither confirm nor deny.
Some say it’s impressive, others were not so kind.
Those are highly provisional figures based on the very, very limited footage that has been shared.
On-site pixel counting at an event isn’t possible.
But let’s talk about performance, because this is interesting.
The exact same problems manifest in portable play too, perhaps to a greater degree.
First of all, let’s discuss the frame-rate issues with fast traversal through Dogtown.
Secondly, combat within the open world with numerous AI entities taxes both CPU and GPU in this game.
Both could drop frames quite heavily.
Next up, is Cyberpunk 2077 on Switch 2 using DLSS?
The RTX 2050 is essentially a laptop 3050 with a 64-bit memory interface.
But it looked rough: definitely worse than the Switch 2 experience.
A simpler TAA-based upscaler would likely offer a much reduced cost, enabling much higher base resolution.