Try as I might,Diablo 4’s endgame always remains just out of reach.

My second, a wild sprint to still-not-quite-the-finish with a new Barbarian, remains ongoing.

you might only buy cosmetics there, nothing that impacts gameplay.

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To talk straight down the lens for a second then, here’s the plan.

We’re aiming to follow up on Diablo 4’s endgame in proper depth further down the line.

For now, I’ll focus on what I’ve seen already.

Cover image for YouTube video

But what to make of the Diablo 4 that’s just Diablo 4?

And that what’s good now comes with a lingering sense of compromise.

The compromise comes from the kind of tangle you get into with games like Diablo 4.

Diablo 4 screenshot showing the five characters on the characlter select screen, left to right: barbarian, necromancer, sorcerer, rogue, and druid.

This is a series about - among other things - the barbed hooks of grinding loot.

There’s nothing wrong with that!

you’re free to’t finish a Diablo.

Diablo 4 screenshot showing hard-to-read combat in a boss fight, with various blood-based enemies and piles of bloody corpses on the floor created by the necromancer

And when a Diablo gets into your system, it’s much harder to get it out.

This is why the highs come with the compromise.

A loved one bursting in and thrusting initiate the curtains to let in some light.

Diablo 4 screenshot showing a dramatic side-on view of Inarius, top right, descending to adress my Necromancer character, bottom-left

The grind doesn’t matter.

The rewards of one battle are the rubbish of the next.

The numbers will never stop going up.

Diablo 4 screenshot showing a world event with some stone columns surrounded by red circles, with the objective to survive for another 51 seconds.

Diablo 4 is more than this though.

It’s a game made in service to richness, to lavishness and luxuriousness.

There’s so much game here, and it comes from so many directions.

Diablo 4 screenshot showing the region progress screen and first reward tier being reached, with a range of objectives and rewards

It gives way, admittedly, to a story that’s told with a kind of out-of-place clunkiness.

But that hiccup aside - phwoar.

And no game sounds like this.

Diablo 4 screenshot showing a green-grey room with a Greater Radiant chest, the Necromancer’s skeleton companions, and various slain spider corpses

Somehow, the Platonic ideal of a thunk.

This is classic Blizzard.

The authentic sonic boom of levelling up.

Diablo 4 screenshot showing a close-up of Lilith smiling ominously

Hear those and try not to salivate.

My first Necromancer, meanwhile, was entirely ability-based, focusing on, er, blood stuff.

This is the difficulty with min-maxing games like Diablo.

Diablo 4 screenshot showing the winged silhouette of the demon Lilith against a smokey, blood red background of a doorway

Still, the breadth and depth of options is remarkable - a luxury like so much of Diablo 4.

It’s amplified by the mechanics of the mid-to-late game, as Legendary items work their way into play.

Re-speccing your build by refunding skills is cheap and perfectly doable, but never encouraged or rewarded.

Diablo 4 screenshot showing a grisly view of dozens of bodies on pikes outside a crumbling city’s main gate, in a rocky, barren wasteland

This is the real sticking point.

Take the tone and atmosphere, the visuals that’ve been reduced in fan conversations to ‘art style’.

Fine crafted faces trying to smoosh themselves through some kind of satanic goo.

Diablo 4 screenshot showing a crouched monk saying ‘we must protect the archive’ and my Necromancer character beside him, lit by a single god-ray through a high window

Grey stone, brown fields, beige deserts, putrid swamps.

So much self-seriousness for something with the texture of a pre-formed chicken nugget.

Again though, the gore really isn’t the problem - it’s an attitude thing.

The entire packaging of Diablo 4 fits that, the more you look at it.

Diablo 4 obeys the sacred rules.

Skills must be part of a classic skill tree.

The endgame must be fully-fledged at launch and provide a platform for infinite future ‘content’.

Diablo must be grim and dark.

You must not be able to play it without the curtains closed.

Starting with Season 1, available for 8.39 this July.

I love it in Diablo 4.